You can merrily link lines up and feel you're on the right track, but the tougher puzzles do a clever job of egging you on, before you realise the picture can't be cleared and some backtracking is required. It's simple in theory, especially once you do a few easy puzzles to warm up, but the challenge does escalate grid sizes increase significantly, and most tellingly there's often more than one way to link cells together. You draw lines between matching points, ensuring that you fill enough grid spaces to match the numbers. The puzzles begin as a plain canvas with coloured dots spread throughout, each with a number. The end goal is to produce a picture, and to do that you draw a whole lot of lines while putting your grey matter to work. Piczle Lines DX produces its own approach to puzzling - take Picross and Sudoku, put them in a blender and then add the thought process behind completing a jigsaw puzzle. Unsurprisingly this is a title that has also made its mark on smart devices, but it's also the sort of game that has become relatively common on the 3DS eShop. Piczle Lines DX is certainly the latter, though it goes out of its way to allow players to enjoy its blend of Picross and Sudoku in whatever way they please. In addition to games typically at home on PC and home consoles we're seeing more titles normally associated with portable and smart device play. Slowly and surely the Switch eShop is building a library befitting its hybrid nature.
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